super studio site

June 6, 2008

/// Julia Tsao + Luke Johnson
/// Ping Li
/// Mari Nakano
/// Christiane Holzheid
/// Adam Guzman
/// Kylan Coats
/// Mia Case
/// Julie Phanstiel


Past Super Studio Projects

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Design research /Definition From Wikipedia

June 6, 2008

Design research investigates the process of designing in all its many fields. It is thus related to Design methods in general or for particular disciplines. A primary interpretation of design research is that it is concerned with undertaking research into the design process. Secondary interpretations would refer to undertaking research within the process of design. The overall intention is to better understand and to improve the design process.


Design Research/Methods and Perspectives

June 6, 2008

Edited by Brenda Laurel
Preface by Peter Lunenfel

The tools of design research, writes Brenda Laurel, will allow designers “to claim and direct the power of their profession.” Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. “At the very least,” Peter Lunenfeld writes in the preface, “design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession.”

The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden?s HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples–case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page “demos,” snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

About the Editor

Brenda Laurel is Chair of the graduate Media Design Program at Art Center College of Design in Pasadena, California and was the co-founder of Purple Moon. She is the author of Utopian Entrepreneur (MIT Press, 2001).


links

June 6, 2008

http://designresearch.wordpress.com/

http://projects.coe.uga.edu/dbr/index.htm

http://www.designresearchsociety.org/joomla/index.php

http://publications.mediapost.com/index.cfm?fuseaction=Articles.san&s=79334&Nid=40890&p=421746


Research questions

June 6, 2008

– How design research can be applied to other fields, such as advertising, branding, or marketing?
– Is it possible to come up with a rigid system or a process for design research?
– How it’s different from other researches, based on gathering data, statistics, numbers, and text?
– How do designers approach differently from scientists?


What is design research?

June 6, 2008

During my recent vacation, I went back to my country and met my friends, teachers, and relatives. They asked me about my school life and culture in the USA. they asked me a bunch of questions. Here’s a typical conversation with them:

“What do you study there?”
“Media Design-.”
“What’s that? Is it about web design or interactive design? ”
“hm….yeah, we do that all, but there’s more. We learn a lot of things. Most of all, I think I’ve been learning about design research.”
“oh, design research! It sounds cool. But what is that? Is it research about design?”
“no, it’s not.”
“hmm…then what? Are you becoming a researcher? What’s the difference between design research and other research?”
“we use Probes as a research tool.”
“wow. Mm…what’s Probe?”
“Well, you know what? Since I’ve been learning and describing design research in English, it’s really hard for me to explain that in Korean. sorry.”
“O..k-kay.”

haha…actually, it doesn’t make sense…


abstract

June 6, 2008

I feel quite awful that I couldn’t satisfy people’s curiosity answering a simple question about my studies. I definitely can say that I had worked hard on my super studio class and that I learned a lot in it. Yet, when my inability to give a quick answer about design research was quite frustrating to me.
So, I felt that I needed to organize my thoughts of what I had learned in the past two terms. Also, I realized that I need to know more about design research. This is not just so I can explain it to other people, but it is so I can redefine and reorganize my thoughts, making them clear. Moreover, I can contribute and share to other society of design research.


Audiences, forums

June 6, 2008

Everyone, interested in design research and everything connected with it, can become my audience. Audience should get easy understandings and enjoy it. Also, I want to contribute to the various conferernce, schools such as RCA, ACCD, Helsinki, and IIT etc, helping people to learn about design research and many aspects of it.


Bounding terms

June 6, 2008

Interpretation, aggregation, juxtaposition
empathy, assumption, integration
emotion, communication, serendipity


test

June 6, 2008

test